![]() Games such as “Breath of the Wild” and “Tears of the Kingdom” might be the closest approximation she has for the sort of unstructured play I took for granted as a kid. She can’t walk outside our front door to play without putting herself immediately in the path of some Porsche Cayenne doing 40 in a 15. My daughter is growing up in Los Angeles, in the Hollywood Hills, otherwise known as the Land Without Yards and Sidewalks. ![]() I adored the original “Legend of Zelda” because it made the rural Midwestern world I grew up in feel enigmatic, even mildly dangerous. “Tears of the Kingdom,” like every Zelda game before it, is about wandering, thinking, tinkering. ![]() “ Pass?” Fighting monsters is the whole point of the game! Which isn’t even true, strictly speaking. ![]()
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